Crafthalls are establishments that maintain Pernese knowledge and skills.

In the absence of efficient means of mass communication, crafthalls serve as colleges where the senior members of the craft conduct research as well as provide instruction in the craft.


After the Second Crossing where the inhabitants of Pern relocated to the Northern Continent, The complete body of knowledge that existed was contained in the remaining databases of the computers that were brought to the planet. These computers were located at Fort Hold. As time went by and without the means to make repairs, these computers stopped working. With no central repository of knowledge remaining, there was little point in continuing to confine the scholars of Pern away from the subjects of their study. However, with the necessity of maintaining the population among established holds, the crafthalls adopted the same philosophy and politics of autonomy that already dominated the Holds; by the Eighth Pass, this trend had led to the breakdown of nearly all cross-craft technical collaboration. The dramatic reversal of this trend near the end of the Eighth Interval was crucial for the success of the recolonization of the South during the Ninth Pass. After the rediscovery of the original settlements and their precious treasure of databanks and ancient technologies, a University of sorts was re-established at Landing, and cross-craft contact was elevated to a level not seen since the Second Pass. However, the tradition of Hall autonomy except in planetwide matters was maintained, as was the widespread geographic distribution of centers of learning on Pern.


Crafthalls are establishments of work and education. A Crafthall may be of any size, but typically, the largest Crafthall is recognized as being the center of knowledge and learning within the craft. Each Crafthall has as its senior member a Master which oversees the activities and education at that establishment. Additionally, the Masters of each craft elect one person to serve as the head of the craft, or Mastercraftsman. The Mastercraftsman has the right and responsibility to represent the craft to the entire population of Pern. Also the removal of his craft folks, leaving only the local trained left, like in Moreta: Dragonlady of Pern, or in The Masterharper of Pern

Craft Ranking System

  • Apprentice - Beginners in learning the craft. The apprentices may be as young as 8 or 9 but there are examples of bringing in apprentices from many older age groups as well. Apprentices are taught in a structured manner by the senior Journeymen or Journeywomen and Masters.
  • Journeyman(Journeywoman) - The large majority of all crafters are Journeymen or Journeywomen who have reached that certain level of expertise where they may be posted at Holds or Weyrs to provide training or serve as practitioners of the craft within the establishment.
  • Craft Master - A Master has the ability and responsibility to pass on his or her expertise within the craft to the Apprentices, Journeymen and Journeywomen.
  • Master Craftsman - In charge of all activities related to the craft

Major Crafthalls


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